Made in ZXN Studio.

Footage cut in the editor, motion graphics written as code, and a real project open on the timeline. Nothing here is mocked up.

Motion graphics, written as code.

Every clip below is a TSX file. ZXN Motion renders it frame-exact on the timeline, so what you see in the preview is what ends up in the export. Edit the code, and the video changes.

Character animation. Neon, cel-shaded, 6 s.
Code that types itself, then answers.
A rotating Earth. 10 s.
A counter that lands on the exact frame.
Two portraits, one VS screen.
A cursor-driven interface tour.
Data that races. 5 s.
A name caption you would actually ship.

Write it yourself, or ask.

ZXN Studio's assistant runs on Codex, using your own Codex account. Describe a graphic, it proposes the TSX, the editor compile-checks it, and nothing lands on the timeline until you approve the change. Using Claude Code or Cursor instead? The zxn-motion MCP server works with those too.

Codex is optional. Everything works without it.

How agents write motion

Footage, cut in the editor.

Five clips from footage we shot ourselves. Each one says exactly how it was made.

Presenter occlusion

Three editable title tracks with presenter occlusion: a local foreground matte keeps the presenter in front of the words as they slide in from either side. No green screen, no roto.

Where it all comes together.

Media browser, preview, inspector and a multi-track timeline in one window. This is the Field Notes project, as saved.

The ZXN Studio editor with dog footage open: media browser, video preview, inspector and a two-layer timeline. The ZXN Studio editor with dog footage open: media browser, video preview, inspector and a two-layer timeline.
Actual app screenshot.

Learn the workflows.

Try it on your next recording.